Difference between revisions of "Test GameCube"
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| + | === Page can be deleted === | ||
| + | |||
| + | <!-- commented out | ||
== Models == | == Models == | ||
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| DOL-002 | | DOL-002 | ||
| | | | ||
| − | *MultiAV-Out ( | + | *MultiAV-Out (S-Video, Composite) |
*Digital AV-OUT | *Digital AV-OUT | ||
*PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here]) | *PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here]) | ||
*GC Video Internal Mods (see [[GCVideo]]) | *GC Video Internal Mods (see [[GCVideo]]) | ||
| − | | More Information [https://consolevariations.com/collectibles/nintendo-gamecube-brazilian-bios-console here] or [https://consolemods.org/wiki/GameCube:GameCube_Model_Differences#DOL-002(BRA)_(200?-200?) here]. | + | | Basically, a Brazilian-Only DOL-001 Variant based on the NTSC-Model with Switchable PAL/NTSC Output. More Information [https://consolevariations.com/collectibles/nintendo-gamecube-brazilian-bios-console here] or [https://consolemods.org/wiki/GameCube:GameCube_Model_Differences#DOL-002(BRA)_(200?-200?) here]. |
| | | | ||
|- | |- | ||
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** 240p | ** 240p | ||
** 480i | ** 480i | ||
| + | ** 480p (Requires GCDual and compatible games or enforcing via SWISS, please see below). | ||
==== Component ==== | ==== Component ==== | ||
| Line 123: | Line 127: | ||
=== SWISS === | === SWISS === | ||
| − | SWISS is basically a swiss armyknife and unleashes the full potential of the GameCube. See the [https://github.com/emukidid/swiss-gc Project-Page] for further information and how to get it running. | + | SWISS is basically a swiss armyknife and unleashes the full potential of the GameCube. See the [https://github.com/emukidid/swiss-gc Project-Page] and the [https://www.gc-forever.com/wiki/index.php?title=Swiss GC-Forever Wiki] for further information and how to get it running. |
Basic Features of SWISS that are relevant for enhancing the image quality: | Basic Features of SWISS that are relevant for enhancing the image quality: | ||
| − | * Enforcing specific resolutions / Progressive Scan | + | * Enforcing specific resolutions / Progressive Scan |
| − | ** | + | ** Requires an Output capable of 480p / 576p (Component, GC Video, PixelFX G.E.M.) |
| + | ** [https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List Forced Progressive Compatibility List] | ||
** ADDING SCREENSHOTS AND TUTORIAL LATER! | ** ADDING SCREENSHOTS AND TUTORIAL LATER! | ||
* Disabling FullScreen Alpha Dithering | * Disabling FullScreen Alpha Dithering | ||
| + | ** This removes the Alpha Dithering Filtering for most games and improves video output especially for DigitalOut. See [https://www.retrorgb.com/swiss-dither-removal-option-added.html here]. | ||
** ADDING SCREENSHOTS AND TUTORIAL LATER! | ** ADDING SCREENSHOTS AND TUTORIAL LATER! | ||
| − | * Set horizontal scaling to a specific setting ( | + | * Set horizontal scaling to a specific setting (Useful if you are using Digital output, improves imagequality in this case. See [https://www.youtube.com/watch?v=8xEFyrbUbvU here]). |
** ADDING SCREENSHOTS AND TUTORIAL LATER! | ** ADDING SCREENSHOTS AND TUTORIAL LATER! | ||
| + | |||
| + | === GameBoy Interface (gbi) === | ||
| + | |||
| + | gbi is a homebrew that allows to run GameBoyPlayer Hardware in an optimized fashion. Further information and documentation about the project is found [https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface here]. To get the optimal picture for your setup, please refer to the link. | ||
=== Native Progressive Scan / PAL60 === | === Native Progressive Scan / PAL60 === | ||
| Line 154: | Line 164: | ||
# Use Up+Down+Left+Right arrows to navigate and set the values below. | # Use Up+Down+Left+Right arrows to navigate and set the values below. | ||
# When finished, select Store Settings to save and then Exit. | # When finished, select Store Settings to save and then Exit. | ||
| + | |||
| + | == Scaler Specific == | ||
| + | |||
| + | === GC Video Standalone === | ||
| + | |||
| + | If you are using GC Video for direct connection without any scaler, following settings should be configured: | ||
:::'''Output Settings:''' | :::'''Output Settings:''' | ||
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|'''Allow 480p Mode''' | |'''Allow 480p Mode''' | ||
|On | |On | ||
| + | | | ||
|- | |- | ||
|'''Crop 486 to 480''' | |'''Crop 486 to 480''' | ||
|On | |On | ||
| + | | | ||
|- | |- | ||
|'''RGB Limited Range''' | |'''RGB Limited Range''' | ||
| + | |Off | ||
| + | |This depends on your device. If your Display only supports RGB Limited Range input, set this to on. | ||
| + | |- | ||
| + | |'''Enhanced DVI Mode''' | ||
| + | |On | ||
| + | | | ||
| + | |- | ||
| + | |'''Display as 16:9''' | ||
| + | |Off | ||
| + | | | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | :::'''View All Modes:''' | ||
| + | :::{| class="wikitable" align="center" | ||
| + | |'''240p''' | ||
| + | |Linedoubler: Off | ||
| + | |- | ||
| + | |'''288p''' | ||
| + | |Linedoubler: Off | ||
| + | |- | ||
| + | |'''480i''' | ||
| + | |Linedoubler: Off | ||
| + | |- | ||
| + | |'''576i''' | ||
| + | |Linedoubler: Off | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | :::'''Advanced Settings:''' | ||
| + | :::{| class="wikitable" align="center" | ||
| + | |'''Chroma Interpolation''' | ||
| + | |Off | ||
| + | |GameCube natively uses YCbCr 4:2:2 (Digital Color Format = YC422). If you prefer to use YC444 / RGB-F / RGB-L, then Chroma Interpolation must be On. | ||
| + | |- | ||
| + | |'''Fix Resolution''' | ||
|On | |On | ||
| + | | | ||
| + | |- | ||
| + | |'''Fix Sync Timing''' | ||
| + | |Off | ||
| + | | | ||
| + | |- | ||
| + | |'''Regenerate CSync''' | ||
| + | |Off | ||
| + | | | ||
| + | |- | ||
| + | |'''Digital Color Format''' | ||
| + | |YC422 / YC444 / RGB-F / RGB-L | ||
| + | |GameCube natively uses YCbCr 4:2:2 (Digital Color Format = YC422). If you prefer to use YC444 / RGB-F / RGB-L, then Chroma Interpolation must be On. | ||
| + | |- | ||
| + | |'''Report 240p as 480i''' | ||
| + | |Off | ||
| + | | | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === Retro G.E.M. Standalone === | ||
| + | |||
| + | To be Done | ||
| + | |||
| + | === [[Morph 4K]] === | ||
| + | |||
| + | ==== Retro G.E.M. DirectMode ==== | ||
| + | |||
| + | To be Done | ||
| + | |||
| + | ==== GC Video ==== | ||
| + | |||
| + | If you are using GC Video as a converter/PreScaler for Morph4k, following settings should be configured: | ||
| + | |||
| + | :::'''Output Settings:''' | ||
| + | :::{| class="wikitable" align="center" | ||
| + | |'''Allow 480p Mode''' | ||
| + | |On | ||
| + | |- | ||
| + | |'''Crop 486 to 480''' | ||
| + | |Off | ||
| + | |- | ||
| + | |'''RGB Limited Range''' | ||
| + | |Off | ||
|- | |- | ||
|'''Enhanced DVI Mode''' | |'''Enhanced DVI Mode''' | ||
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:::{| class="wikitable" align="center" | :::{| class="wikitable" align="center" | ||
|'''Chroma Interpolation''' | |'''Chroma Interpolation''' | ||
| − | |Off [ | + | |Off |
| + | |In Morph OSD under "Video" -> "Advanced Video", enable "RX 422 Interpolation". More Info: [https://junkerhq.net/xrgb/index.php?title=Morph_4K#Advanced_Video] | ||
|- | |- | ||
|'''Fix Resolution''' | |'''Fix Resolution''' | ||
| − | | | + | |Off |
| + | | | ||
|- | |- | ||
|'''Fix Sync Timing''' | |'''Fix Sync Timing''' | ||
|Off | |Off | ||
| + | | | ||
|- | |- | ||
|'''Regenerate CSync''' | |'''Regenerate CSync''' | ||
|Off | |Off | ||
| + | | | ||
|- | |- | ||
|'''Digital Color Format''' | |'''Digital Color Format''' | ||
| − | |YC422 [ | + | |YC422 |
| + | |In Morph OSD under "Video" -> "Advanced Video", enable "RX 422 Interpolation". More Info: [https://junkerhq.net/xrgb/index.php?title=Morph_4K#Advanced_Video] | ||
|- | |- | ||
|'''Report 240p as 480i''' | |'''Report 240p as 480i''' | ||
|Off | |Off | ||
| + | | | ||
|- | |- | ||
|} | |} | ||
| + | ==== Analog Input ==== | ||
| − | + | To be Done | |
| + | === RetroTink4k === | ||
| − | == | + | To be Done |
| + | |||
| + | === OSSC Pro === | ||
| − | + | To be Done | |
[[Category:Game Consoles]] | [[Category:Game Consoles]] | ||
| + | |||
| + | |||
| + | --> | ||